<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: From Portfolios to Ecologies</title>
	<atom:link href="http://e-poche.net/2006/03/21/from-portfolios-to-ecologies/feed/" rel="self" type="application/rss+xml" />
	<link>http://e-poche.net/2006/03/21/from-portfolios-to-ecologies/</link>
	<description></description>
	<pubDate>Fri, 18 May 2012 00:58:16 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Crazy Hobbit &#187; Good fried rice.</title>
		<link>http://e-poche.net/2006/03/21/from-portfolios-to-ecologies/#comment-1481</link>
		<dc:creator>Crazy Hobbit &#187; Good fried rice.</dc:creator>
		<pubDate>Tue, 21 Mar 2006 06:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://e-poche.net/?p=56#comment-1481</guid>
		<description>[...] Back to the topic. I had mentioned earlier one of my concerns about placement of goals. For example, an MMORPG that I tend to like is called Fly For Fun. In it, many people can interact online, and eventually when they reach level 20 (I believe the max is 99ish), they gain the ability to get either a broomstick or hoverboard, and thus able to fly. However, I notice many players play FlyFF for the sole purpose of flying, and thus they level to 20, fly around for a bit, and then quit the game. This always bothered me, because they tended to not enjoy the game, and not ever return to it. I felt that students may feel the same about this class, making a blog for the sake of passing the class, but not really doing anything constructive or interesting with it, because their goals are set too short. This idea sparked something in Aaron, our teacher, which he was actually just thinking about this this morning as well. An idea about what is called the Personal Learning Ecology. This is another metaphor for the p2p concept of a read/write web, instead of a read only web. As in a nature based ecology, an ecology on the web is the interactions of a large number of bloggers who sometimes come together to share ideas and conversation, and then sometimes split apart and share things with other members of the ecology. The PLE is constantly in motion, and everyone learns something, as well as teaches. In this environment, the roles of Teacher-Apprentice are constantly switiching. As Aaron posted out, my blog about Hyperobjects is something he knows next to nothing about, and thus is taking on the role of the apprentice, while his blogs on teaching theory is something I know hardly anything about, and thus I become the apprentice. Unlike static school systems, where there are clear definitions and roles of all participants, a PLE would provide education through peer discussions, finding someone who knows more, and teaching those who know less. Aaron seems to be interested in education, and thus his blog post focuses on how this idea of an ecology could be applied to school systems that would overtake the old style of heirarchical education. [...]</description>
		<content:encoded><![CDATA[<p>[...] Back to the topic. I had mentioned earlier one of my concerns about placement of goals. For example, an MMORPG that I tend to like is called Fly For Fun. In it, many people can interact online, and eventually when they reach level 20 (I believe the max is 99ish), they gain the ability to get either a broomstick or hoverboard, and thus able to fly. However, I notice many players play FlyFF for the sole purpose of flying, and thus they level to 20, fly around for a bit, and then quit the game. This always bothered me, because they tended to not enjoy the game, and not ever return to it. I felt that students may feel the same about this class, making a blog for the sake of passing the class, but not really doing anything constructive or interesting with it, because their goals are set too short. This idea sparked something in Aaron, our teacher, which he was actually just thinking about this this morning as well. An idea about what is called the Personal Learning Ecology. This is another metaphor for the p2p concept of a read/write web, instead of a read only web. As in a nature based ecology, an ecology on the web is the interactions of a large number of bloggers who sometimes come together to share ideas and conversation, and then sometimes split apart and share things with other members of the ecology. The PLE is constantly in motion, and everyone learns something, as well as teaches. In this environment, the roles of Teacher-Apprentice are constantly switiching. As Aaron posted out, my blog about Hyperobjects is something he knows next to nothing about, and thus is taking on the role of the apprentice, while his blogs on teaching theory is something I know hardly anything about, and thus I become the apprentice. Unlike static school systems, where there are clear definitions and roles of all participants, a PLE would provide education through peer discussions, finding someone who knows more, and teaching those who know less. Aaron seems to be interested in education, and thus his blog post focuses on how this idea of an ecology could be applied to school systems that would overtake the old style of heirarchical education. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

